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It was a match made in heaven, because not long after the partnership, when Bob and Ken and the creative team sat down together, there was a lot of magic going on.” But they were missing the story – the thing that makes a great RPG. “From a tech perspective and a game design perspective, there was a solid foundation. “They had been shopping this fantasy game for a long time,” said Schilling. As it turns out, Big Huge Games had already been laying the groundwork for their own single player RPG project under lead designer Ken Rolston, of Morrowind and Oblivion fame.
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There’s 90 people we don’t know and we’re handing off this multi-billion dollar, multi year project… to who?”īut perhaps it wasn’t so crazy. “The IP is being led by this team of very passionate people, we’re making this MMO, we’ve got a roadmap – and in a 24 hour span, we add 90 employees who now all of a sudden are taking the baby being created in Boston. “For three and a half years, we had the Amalur universe in 38 Studios,” Schilling said. Their plan was to release a less ambitious single player action RPG: the result was Kingdoms of Amalur, a game that merged a project already in development by BHG with part of Copernicus’ settings and lore. After the team failed to gather interest and funds from investors to complete their MMO, they decided to acquire Big Huge Games from THQ. Salvatore and art direction by Todd McFarlane. There is not much info on Copernicus’ gameplay, but we know they heavily invested into its settings and lore, with a 10,000 year game-history created by R.A. Some of the big names to join the company would include Travis McGeathy, the lead designer of the MMO Everquest and Jennifer MacLean, former chairperson of the International Game Developers Association (IGDA) and the VP General Manager of Games at Comcast. If you look at the game space now, if you want to build something that’s a billion-dollar company, the only game to do that with is an MMO.” This is in part to Schilling himself, who stated in an interview just after his studio closed, “If it wasn’t an MMO, I wouldn’t have done it. Two of his biggest backers to Green Monster Gaming, famous fantasy author R.A Salvatore and conceptual artists Todd McFarlane, were also gung-ho on the potential of any projects the studio could create. Schilling himself was an avid fan of MMORPGs, playing the likes of World of Warcraft in the off-seasons and wanted to add to the market a passion project of his own design.
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After speaking with several friends and family members, he would found Green Monster Gaming with one goal in mind: create a new MMO. “In 2006, baseball pitcher Curt Schilling announced he would continue working in a new field: video games. This would have been their first project: the company was conceived precisely to develop a new, profitable Massive Multiplayer Online Game, a “ World of Warcraft killer”.Īs we can read from an in-depth article by Tech Raptor: Project Copernicus is a cancelled PC MMO that was in development by 38 Studios (AKA Green Monster Games) between 20, an overly ambitious project that got their creators to fail in bankruptcy in a long and painful venture.
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