

This game even manages to bring its own unique rules to the mix which make things slightly more interesting, like how the game handles counterattacks and special points. I still found myself having to fairly meticulously plan out moves. Still, battles in Mercenaries Saga 2 manage to provide the kind of strategic fun people expect from what it emulates. Even the off-mission menu screen looks like a mobile game interface. The story and dialogue try to have the same air of sophistication and intrigue as Square’s tactical RPGs but come off as something much simpler. The game’s art and low-end graphics come together to make something that reminds me of the Super Famicom version of Tactics Ogre. With Mercenaries Saga 2 that is clearly what Circle Entertainment tried to do, even if it didn’t have the same resources Square did. I guess someone else got tired of waiting for a new FFTactics and just tried to make their own… or at least make a 3DS sequel or port of an existing mobile FFTactics clone. One game that came out back in July that I failed to notice is Mercenaries Saga 2. I spent a little time this week playing demos for a couple more I didn’t realize were on the 3DS that at east try to satiate some of the thirst. The Vita got a new Disgaea game sure, and I think the 3DS got ports of the Shin Megami Tensei Devil Survivor (is that the right “Devil” title?) games, but it’s nothing like the growth the subgenre saw on the DS and PSP.

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